Nefsokar


Faction Doctrines

A Nefsokar player may choose one, and only one, of the Doctrines below. You gain all of the benefits of the choosen Doctrine.
 
Hand of Sokar Doctrine
Sokar is Near
All Spellcasters in the Nefsokar Army cause a -2 penalty to CP for each SP spent instead of 1 when using Counterspell.
 
Soul Transfer
When a non-Contruct Leader or Elite model dies, it may choose a friendly model with the Construct SA that is within 12" and heal it 1 point of damage.
 
 
People of the Desert Wind Doctrine
Mobile
All Models without the Ranger SA and also without the Undead SA gain Ranger/4.
 
Delayment
Player may choose to delay the deployment of 1 enemy Troop, per full 1000 points of the game, by 1 turn. Delayed Troops are not placed on the board in the Deployment Phase as normal. The People of the Desert Wind player chooses which Troop(s) to delay, after seeing all of the Troops that his opponent is going to field. Models in Troops targeted by Delayment do not add bonuses to the game for any SA they possess (such as the Spy SA) while they are off the board. Nor does the Troop itself add any cards to the Deployment Deck or the Initiative Deck until they arrive. Once the Delayed Troops do arrive on the field, their SAs add their normal bonuses to the game.

Troops that include a Model with the Tactician SA are ineligible for Delayment. At the start of the second turn, Troops that were Delayed put Initiative Cards into the Initiative Deck as normal. The Delayed Troops may be Activated as normal and moved onto the board with a Movement Action from a table edge within their Deployment Zone. Measurement of the Movement Action starts at the edge of the table. Models with the Ranger SA in a Delayed Troop do not get the free Movement Action provided by the Ranger SA.
 

Warlord Benefits

Warlords bring a certain presence with them to the battlefield. When fielding a Warlord, the following benefits are gained:

Warlord: Benefit: Notes:
Khufu Delayed Crossing All models in Khufu's Troop with the Undead SA gain Regeneration/2.
Neb'nesew Ne'pet Sokar's Perfection All Spellcatsers in in Neb'nesew Ne'pet's Troop, including Neb'nesew Ne'pet, may cast a single spell costing 0 to 1 with automatic success once per game. The auto success is treated as if the player rolled a natural 10.
Senet Net'merew Desert Swiftness When any model in Senet Net'merew's troop performs a Swift Attack, it gains a +1 MAV.

Equipment

Equipment for Leaders, Elites, & Solitaires

Name: Type: Cost: Notes:
Staff of Sokar Weapon 20 UNQIUE - Model gains the Hover SA and the Warcaster SA, and may cast 0 point cost spells once per Activation as a Free Action.
Cloak of the Dunewalker Armor 10 Model gains +1 MOV and the Non-Corporeal SA.
Canopic Jar Special 10 Model gains 2 additional Spell Points.

Spells

Any Spellcasters with access to the appropriate Tomes may chose from these spells as well

Divine

Name: Shared Fate
Cost: 3
Type: Attack
Range: 18"
AoE: N/A
# Affected:   1
Affect: Target takes damage with Spellcaster
Notes: For the remainder of the game, any damage the Spellcaster takes is also done to the target model, and any damage done to the target model is also done to the Spellcaster.
 

Incantation

Name: Part Death's River
Cost: 4
Type: Non-Attack
Range: Special
AoE: 3"
# Affected:   All Friendly
Affect: Move Models
Notes: The Spellcaster, and all friendly models with the Undead SA, are transported to any point within 18" of the caster. LOS is needed from the Spellcaster to the destination point. All models transported with the Spellcaster must be placed within 3" of the Spellcaster at the destination.
 

Storm

Name: Sandstorm
Cost: 5
Type: Attack
Range: 24
AoE: 5"
# Affected:   All
Affect: No Ranged Attacks
Notes: Models may not conduct ranged attacks on their next Activation.