Faction Doctrines |
A Nefsokar player may choose one, and only one, of the Doctrines below. You gain all of the benefits of the choosen Doctrine. |
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Hand of Sokar Doctrine |
Sokar is Near |
All Spellcasters in the Nefsokar Army cause a -2 penalty to CP for each SP spent instead of 1 when using Counterspell. |
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Soul Transfer |
When a non-Contruct Leader or Elite model dies, it may choose a friendly model with the Construct SA that is within 12" and heal it 1 point of damage. |
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People of the Desert Wind Doctrine |
Mobile |
All Models without the Ranger SA and also without the Undead SA gain Ranger/4. |
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Delayment |
Player may choose to delay the deployment of 1 enemy Troop, per full 1000 points of the game, by 1 turn. Delayed Troops are not placed on the board in the Deployment Phase as normal. The People of the Desert Wind player chooses which Troop(s) to delay, after seeing all of the Troops that his opponent is going to field. Models in Troops targeted by Delayment do not add bonuses to the game for any SA they possess (such as the Spy SA) while they are off the board. Nor does the Troop itself add any cards to the Deployment Deck or the Initiative Deck until they arrive. Once the Delayed Troops do arrive on the field, their SAs add their normal bonuses to the game.
Troops that include a Model with the Tactician SA are ineligible for Delayment. At the start of the second turn, Troops that were Delayed put Initiative Cards into the Initiative Deck as normal. The Delayed Troops may be Activated as normal and moved onto the board with a Movement Action from a table edge within their Deployment Zone. Measurement of the Movement Action starts
at the edge of the table. Models with the Ranger SA in a Delayed Troop do not get the free Movement
Action provided by the Ranger SA. |
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SpellsAny Spellcasters with access to the appropriate Tomes may chose from these spells as well
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Divine |
Name: |
Shared Fate |
Cost: |
3 |
Type: |
Attack |
Range: |
18" |
AoE: |
N/A |
# Affected: |
1 |
Affect: |
Target takes damage with Spellcaster |
Notes: |
For the remainder of the game, any damage the Spellcaster takes is also done to the target model, and any damage done to the target model is also done to the Spellcaster. |
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Incantation |
Name: |
Part Death's River |
Cost: |
4 |
Type: |
Non-Attack |
Range: |
Special |
AoE: |
3" |
# Affected: |
All Friendly |
Affect: |
Move Models |
Notes: |
The Spellcaster, and all friendly models with the Undead SA, are transported to any point within 18" of the caster. LOS is needed from the Spellcaster to the destination point. All models transported with the Spellcaster must be placed within 3" of the Spellcaster at the destination. |
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Storm |
Name: |
Sandstorm |
Cost: |
5 |
Type: |
Attack |
Range: |
24 |
AoE: |
5" |
# Affected: |
All |
Affect: |
No Ranged Attacks |
Notes: |
Models may not conduct ranged attacks on their next Activation. |