Darkreach


Faction Doctrines

A Darkreach player may choose one, and only one, of the doctrines below. The player gains all of the benefits of the chosen doctrine.
 
Dark Reaches
Devious Silhouette
Any Darkreach models of the elf race cannot be targeted by attack spells from farther than 12" away.
 
Swap
Once per Game Turn, during a Darkreach Troop's activation, any Darkreach model in the activating Troop with the Blink SA may swap places, as a Free Action, with any other Darkreach model that also has the Blink SA, as long as there is space for their bases to fit. Models may swap into/out of B2B without needing to make Discipline Checks. The two models do not need to be in the same Troop.
 
Shadow Vision
Darkreach models ignore the Stealth SA when targeting enemy models.
 
 
Shadow Tactics
 
Shadow Step
Darkreach models of the elf race have the uncanny ability to hide in the shadows of others. Any Standard Base Size elf in B2B with a Base Size 2 or 3 enemy or friendly model gains the Dodge/1 SA.
 
Dark Senses
Non-elves are immune to the effects of the Assassin SA. Elves with the Tough SA always get to make Tough checks, even when killed by Assassins or First Strike/Pike attacks.
 
Shadow Vision
Darkreach models ignore the Stealth SA when targeting enemy models.
 

Warlord Benefits

Warlords bring a certain presence with them to the battlefield. When fielding a Warlord, the following benefits are gained:

Warlord: Benefit: Notes:
Majestrix Timing is Everything At the beginning of the game, the Majestrix is given three tokens to spend, as she chooses, on either or both of the following during the game: One token may be spent to delay an initiative card in the Draw Deck (as per the Spy SA), and/or two tokens may be spent to place a newly-revealed initiative card on the bottom of the Draw Deck.
Sinisthreax Chilled Toxin All models in Sinisthreax's Troop have chance to poison their victims in combat. On any successful melee hit where the Attack Check is at least 3 higher than the target value, the enemy model becomes Poisoned in addition to taking any damage the hit dealt.

Equipment

Equipment for Leaders, Elites, and Solitaires:

Name: Type: Cost: Notes:
Abyssal Weapon Weapon 15 UNIQUE: Each time the bearer of this weapon destroys an enemy model in melee combat, it may heal a single friendly model, other than itself, 1 point of damage. The bearer needs LOS to the friendly model being healed, and it cannot heal itself.
Doomshade Boots Special 10 UNIQUE: Each Activation, the first time an enemy model charges into B2B contact with the wearer of these boots, the wearer may, as a Free Action, perform a Discipline Check. If successful, the wearer may immediately break away from B2B and move 2" in any allowable direction.
Shadow Blade Weapon 15 UNIQUE: Whenever the bearer of this weapon successfully leaves B2B contact with an enemy model or models, it may, as a Free Action, perform a single melee attack on each enemy model it broke B2B contact with (up to the bearer's #MA). Each enemy model attacked this way may perform a single Defensive Strike on this model. This ability may not be used when leaving B2B using the Swift Attack SA.

Spells

Any Darkreach Spellcasters with access to the appropriate Tomes may chose from these spells, as well.

Enchant

Name: Sinister Shadow
Cost: 3
Type: Attack
Range: 18"
AoE: N/A
# Affected: 1
Affect: During the target model's next Fight Action, all melee attacks it performs are then also performed against itself, using the same Attack Check rolls, but without any of the SAs. A model may only be affected by one Sinister Shadow spell at a time.
 

INCANTATION

Name: Adrenaline
Cost: 2
Type: Non-Attack
Range: N/A
AoE: N/A
# Affected: All models in the Spellcaster's Troop
Affect: All models in Spellcaster's Troop gain +2 MOV and +1 DIS until the end of next Game Turn.
 

OPEN

Name: Provocation
Cost: 1
Type: Non-Attack
Range: 18"
AoE: N/A
# Affected: 1
Affect: Target model gains the Provoke SA until the end of the next Game Turn. If cast on a model with the Assassin SA, the model loses the Assassin SA until the end of the next Game Turn.