Kragmarrian Dwarves


Faction Doctrines

A Kragmarr player may choose one, and only one, of the doctrines below. The player gains all of the benefits of the chosen doctrine.
 
Legendary Warriors
Vulgar Taunts
Dwarves are known for their withering insults. Once per Kragmarr Activation, a single Elite model in the activating Troop may temporarily gain and use the Provoke SA for the Activation. The use of Provoke must be declared before any Attack Checks are made.
 
Veteran Tactics
Before Deployment, any Kragmarr troop that includes an Elite model may elect to remove that Troop's card from the Draw Deck until after Deployment is complete. Troops not deployed during Deplyment are immediately deployed after all other Troops have been deployed.
 
 
Spirit of the Mountain
Immovable
Any dwarf models may make a single re-roll of a failed Discipline Check once per activation.
 
Stubborn
Whenever any Kragmarr model performs a Focus Action, it also gains +1 to its Tough value. Models without the Tough SA gain no benefit.
 

Warlord Benefits

Warlords bring a certain presence with them to the battlefield. When fielding a Warlord, the following benefits are gained:

Warlord: Benefit: Notes:
King Axehelm Control Titan Each Activation, King Axehelm may use a Specialty Action to perform either a Move, Charge, or Fight Action with a Forge Titan model in his Army. No LOS is needed to the Forge Titan. If a Fight Action is performed, it does not need to be performed at the same time as the Fight Actions performed by the other models in King Axehelm's Troop.
Skadi Blessing of the Goddess Once per Activation, as a Specialty Action instead of a Spellcast Action, Skadi may cast the Bless spell.

Equipment

Equipment for Leaders, Elites, and Solitaires:

Name: Type: Cost: Notes:
Horn of Battle Special 15 Acts as Troop Equipment (i.e., it is carried by a Soldier). All models in the Troop gain +2 MOV. Does not stack with the Musician Troop Equipment.
Mithril Weapon Weapon 20 Model gains +1 #MA.
Secret Dwarven Brew Special 10 Once per game, as a Free Action during the bearer's Activation, the model can heal itself 1 point of damage and gain +1 DIS until the end of the model's next Activation.

Spells

Any Kragmarr Spellcasters with access to the appropriate Tomes may chose from these spells, as well.

Ice

Name: Ice Tunnel
Cost: 3
Type: Non-Attack
Range: 18"
AoE: N/A
# Affected: N/A
Affect: The Spellcaster may select two 1" x 1" spots, no more than 12" apart and both within 18" of the Spellcaster, and create a permanent 1" wide underground corridor at the Burrow level. Any Standard size model (friendly or enemy) may move from one spot to the other ignoring all terrain and models as if Burrowed. Movement while in the tunnel is the same as on a road. If this is cast over a Burrowed model, that model is now considered to be in or partially in the tunnel and may attack or be attacked by models in the tunnel. For the purpose of other spells and effects, any model in the tunnel will be considered Burrowed even if it does not have the Burrow SA.
 

Ice

Name: Ice Blast
Cost: 7
Type: Attack
Range: Caster
AoE: Spray
# Affected:   All
Affect: Models take 1 point of damage and become Stunned.
 

Divine

Name: Divine Strike
Cost: 2
Type: Non-Attack
Range: 18"
AoE: N/A
# Affected:   1
Affect: Model gains the First Stike SA until the end of the next Game Turn.