Faction Doctrines |
A Sisters of the Blade player may choose one, and only one, of the doctrines below. The player gains all of the benefits of the chosen doctrine. |
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Angels of Justice Doctrine |
Guardian Angels |
Once, any time during each of their Activations, any Celestial race model in the activated Troop may make a single Regeneration roll
as a Free Action. If the roll is successful, a friendly non-Celestial model in B2B may be healed 1 point of damage. This roll cannot be used to heal
the model performing the roll or other Celestial models. This is in addition to any regular Regeneration rolls the Celestial models get
for themselves. Any single model may be healed in this way only up to 1 point per Activation. |
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Grace |
When a Sisters of the Blade model is affected by a negative Model State (Burning, Cursed, Disabled, Held, Poisoned,
Shaken, or Stunned), it may immediately make a 10+ Roll, with a +1 bonus for each remaining DT is has,
to remove the negative Model State. Any Celestial race models may also add their Regeneration modifier to
this check. |
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Angelic Leadership |
The Angel of Vengeance may be fielded as a Unique Captain with Troop Capacity (2-6)/0. The Angel of Vengeance can only field
Angelic Warriors as Soldiers to fill her Troop. When fielded as a Captain, the Angel of Vengeance loses
her Summoned SA. All Angelic Warriors in the Angel of Vengeance's Troop gain the Immune (Death tome, Enchant tome) SA. |
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Mercs at Heart Doctrine |
Brains over Brawn |
At the start of each Initiative Phase, the Sisters of the Blade player may add an extra initiative card to the Draw Deck for
each enemy model on the battlefield with the Spy SA that has not used its Spy SA yet. |
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Luck be a Lady Tonight |
The Sisters of the Blade player gains one Luck Stone per troop. The Luck Stones
may be used as normal but with the limitation that only one Luck Stone may be used for any single roll.
This does not prevent the player from purchasing a single Luck Stone as normal. |
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Lead by Example |
For every enemy model that a Leader destroys, the player gains a Luck Stone for use later in the game. The Luck Stones
may be used as normal but with the limitation that only one Luck Stone may be used for any single roll. |
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